The Conference on Games (CoG) evolves from the traditional Computational Intelligence and Games (CIG) to bring together leading researchers and practitioners from academia and industry in the field of Games, to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.
IEEE CoG 2019 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of Games, including, but not limited to, the following broad subject areas:
Submission types and deadlines. None of the deadlines will be extended:
Full technical papers. Deadline on
24th March 2019
Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games.
Short, competition, vision and demo papers. Deadline on
14th May 2019
Short papers (2-4 pages): describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere. Competition papers (8 pages) describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions. Vision papers (8 pages) describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher. Demo papers (2 pages) describe work in progress and will be presented during a demo session. All page limits include references and appendices.
Games Industry track. Deadline on
13th June 2019
We welcome talk proposals from the games industry that wish to present their work on the areas covered in this conference, such as games technology and applications of Artificial Intelligence to games. We are interested in presentations about research prototypes, commercial products, indie/mobile/AAA games, AR/VR applications, etc., as well as participation on poster sessions and discussion panels. These talk proposals do not require the submission of a written manuscript to be accepted at the conference. Instructions for submitting a proposal can be found at http://www.ieee-cog.org/call_industry_talks/.
|Submission type||Deadline1||Notif.||Camera Ready|
|Competitions and tutorials||
|Special Session Proposals||
||On a rolling basis|
|Games Industry Talks||
|Early Bird Registration||
|Conference||20th – 23rd August|
1 All times are anywhere in the world.
2 This includes short, vision, demo and competition papers.
Full technical papers (
24th March 2019)
Short, competition, vision and demo papers (
14th May 2019)
Call for Games Industry Talks
13th June 2019)
The IEEE Conference on Games will be hosting a day of industry talks on 20th August 2019 at Queen Mary University of London (UK)
IEEE CoG 2019 Program
IEEE CoG 2019 Proceedings
List of IEEE CoG 2019 Competitions
List of IEEE CoG 2019 Tutorials
List of IEEE CoG 2019 Keynotes
The industry day is an open day (free entry) with topics provided by and focused on the games industry and how it links to research in games
Cruise around the Thames on 20th August
Draughts Waterloo on 21st August