IEEE Conference on Games (CoG) originates from IEEE Conference on Computational Intelligence and Games (CIG) and has been renamed to CoG since 2019. Games not only establish one of the most profitable industries worldwide, but also offer a general and challenging environment for the advance of Artificial Intelligence (AI) and Computational Intelligence (CI). The annual IEEE Conference on Games (IEEE CoG) brings together leading researchers and practitioners from academia and industry in the field of games to discuss recent advances and explore future directions. It covers all topics in the field of games, from game design to game intelligence, among scientific, technical, and engineering aspects.
Since it is the first time IEEE CoG is to be held in China, we hope the arrival of this event will immensely attract the interest of Chinese researchers and practitioners to this field, and gather in Beijing, China, to exchange latest achievements and innovative ideas with international participants from all over the world. In addition to existing topics, this year we would like to draw participants’ attention to the progress of AI and CI in games, and discuss the potential directions of applying newest AI/CI theories, algorithms, methods, and concepts to the field of games. IEEE CoG 2022 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:
∇ Artificial/Computational Intelligence in Games
⋅ Deep learning in games     ⋅ Reinforcement learning in games     ⋅ Evolutionary computation in games     ⋅ Fuzzy systems in games     ⋅ Multi-agent systems in games     ⋅ Tree-search methods in games     ⋅ Knowledge-based methods in games     ⋅ Artificial general intelligence in games     ⋅ Game theory
∇ Game Design
⋅ Procedural content generation     ⋅ Game balance     ⋅ Automatic game parameter tuning
∇ Game Technologies
⋅ Multimedia technologies in games     ⋅ Game interfaces and user interaction     ⋅ Virtual and augmented reality     ⋅ Game adaptation and content generation     ⋅ Player modeling     ⋅ Affective modeling and emotion recognition     ⋅ Character development     ⋅ Virtual cinematography
∇ Game Benchmarks and Competitions
⋅ Integrated game environment     ⋅ State-of-the-art game AI     ⋅ General game playing
∇ Game to Real World
⋅ Game education     ⋅ Simulation training
|Advisory Chairs||Bo Xu (Chinese Academy of Sciences, CAS), Risto Miikkulainen (University of Texas at Austin)|
|General Chairs||Dongbin Zhao (CAS) & Simon M. Lucas(Queen Mary University of London, QMUL)|
|Program Chairs||Diego Pérez Liébana (QMUL) & Yuanheng Zhu (CAS) & Jialin Liu (SUSTech)|
|Local Chair||Qichao Zhang (CAS)|
|Keynote Chairs||Julian Togelius (New York Univ.) & Zongqing Lu (Peking Univ.)|
|Tutorial Chairs||R. Thawonmas (Ritsumeikan Univ.) & Mark Winands (Maastricht Univ.)|
|Competition Chairs||Xiaochuan Zhang(Chongqing Univ. Tech.) & Raluca D. Gaina (QMUL)|
|Industry Chairs||Quan Yuan (Inspir.ai) and Hongliang Li (ByteDance.com)|
|Special Session Chairs||Jianye Hao (Huawei Noah’s Ark) & Mike Preuss (Univ. Leiden)|
|Finance Chair||Yaran Chen (CAS)|
|Proceedings Chair||Ding Wang (Beijing University of Technology)|
|Demonstrations Chairs||Xiali Li (Minzu University of China) & Haoran Li (CAS)|
|Publicity Chairs||Sanaz Mostaghim (Otto von Guericke University Magdeburg) & Xiaohan Zhang (CAS)|
|Media Chairs||Ning Lu (CAS) & Cristiana Pacheco (QMUL)|
|Diversity & Inclusion Chair||Luntong Li (CAS)|
We invite submissions for tutorials to be held at IEEE CoG 2022. This is an opportunity for you to share your expertise and influence future research directions in the CoG community. Tutorials can be on any topic in the scope of the conference; we especially encourage tutorials that reflect and respond to this broad scope.
Typically, tutorials are expected to run for 1.5 hours, but longer ones will also be considered. The format may be negotiated through the Tutorial Chairs.
Proposals should include the following information:
- Title;     - Duration and logistical requirements;     - Outline of topic coverage and format of tutorial (less than 400 words in total);     - List of presenters with contact details and short biographical details (less than 150 words for each presenter);     - Links to the presenter/organizer web page or the tutorial page (optional).
Proposals should be sent by email to the Tutorial Chairs by January 15th 2022 or sooner. Notification of acceptance will take place by February 12th. Email proposals and enquiries to both Tutorial Chairs: R. Thawonmas (email@example.com) and Mark Winands (firstname.lastname@example.org)
The CoG 2022 Organising Committee invites proposals for competitions to be held at the conference. These may be completely new ones or competitions held already in the last years, possibly at other venues. Proposals are due by January 15th 2022, and will be reviewed based on their relevance to the CoG community. Please see the topics covered by the CoG conference. Competitions can be based on well-known games as well, but competitions based on custom-made and lesser-known games are also welcome. The competition needs to define a set of rules and objectives for determining the score of each player.
Please, include the following information with your proposal:
- Organisers' names;     - Competition title;     - Web address;     - Description of the competition (about 200 words);    - Whether the competition will have several tracks or not, and if they should be considered different competitions or a single one.
Additionally, the following item can be submitted with the proposal or later:
- Video of the competition/tracks (see below).
Please, also note the following:
1.The IEEE CIS Student Game-Based Competition Sub-Committee (SGBC) has determined, in agreement with the Games TC meeting held at CIG 2017, that all competitions (including all tracks) must provide a short video for entrants. Competitions that do not provide this video will not be accepted at CoG 2022. However, submission of the video is not necessary for the proposal but can be deferred to after provisional acceptance of the competition. This requirement applies to both new and old competitions. The objective of creating these videos is to raise the general quality of our competitions and attract as many participants as possible by providing an easier start with the respective frameworks. The duration of the video is to be decided by the organizers, but it should have (English) subtitles to aid non-native English speakers. The content should demo concepts like how to install the required software packages, write an entry for the competition and submission instructions. The rationale is that if the whole process can be shown in less than 5 minutes, participants will feel more encouraged to participate and prepare a submission for the contest;
2.We will of course provide certificates for all competitions and we will try to make some price money available, but we also encourage the organizers to look for financial sponsorship to make their competition more attractive;
3.Competition papers. These are regular papers (up to 8 pages) that describe one or more entries to the competitions that are running at this year’s CoG. Competition papers need to include evaluation of the contribution, including (if possible) results on the same benchmark as that used by the competition, and comparison to other competition entries. Because the problem domain is well-known, these papers can be reviewed faster than regular papers. The same quality standards will apply to competition papers as to regular papers. Competition papers should be submitted by 14st May 2022. The competitions do not need to be accompanied by competition papers; a competition can run even in the absence of any submitted papers.
The IEEE CIS Competitions Subcommittee is actively funding competition prizes of competitions accepted at IEEE CIS conferences. Information about the funding application process is available here.
A special session addresses one or more topic areas within games research and is intended to bring together researchers working on those topics to provide an excellent session at the IEEE Conference on Games. Please read the call for papers for CoG 2022 and its list of topics before submitting your special session proposal.
A special session proposal should not be more than two pages, not including the brief biographies of the proposers and the draft call for papers.
Please include the following information with your proposal:
- Title: the title of the proposal;- Description: a description of the topic of the session and its place in games research; - Example topics: a bullet list of topics that the session might cover; - Justification: a brief explanation making the case that the special session belongs in the conference. An estimate of the number of submissions should be included; - Sponsors: a list of researchers proposing the session. At least one must be an IEEE member and all sponsors are expected to serve as reviewers for the papers in the special session. If your session is accepted, you must also provide a list of reviewers sufficient to your expected submissions; - Sponsor Biographies: each sponsor should include a brief biography that demonstrates professional excellence and qualification to review for the special session. The bio should include a current e-mail address; - Draft Call for Papers: on its own page, a draft call for papers to be used in advertising the special session. The draft call for papers should not fill more than one page.
Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games.
Short papers (2-4 pages): describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere.
Competition papers (8 pages) describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions.
Vision papers (8 pages) describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher.
Demo papers (2 pages) describe work in progress and will be presented during a demo session.
All page limits include references and appendices. As with CoG 2022, we plan to invite the principle authors to submit an extended version of their papers to the IEEE Transactions on Games (ToG). More details on this matter will be given later.
This edition of IEEE CoG welcomes extended abstract submissions by researchers and practitioners to present their research findings. The extended abstract submission is intended to accommodate researchers who want to participate and share their findings at CoG but come from disciplines that traditionally do not publish their work in conference proceedings.
Extended abstracts should be between 750 and 1500 words including references. Works submitted in this format will not be included in the conference proceedings.
We welcome talk proposals from game industry members related to their work and achievements in areas including, but not limited to, game design, technology, education, artificial and computational intelligence. The proposals can include presentations about research prototypes, commercial products, indie/mobile/AAA games, AR/VR applications, etc., as well as participation in poster sessions and discussion panels. These talk proposals do not require the submission of a written manuscript to be accepted at the conference.
Authors of recent relevant journal papers (for example, published in journals such as IEEE Transactions on Games) are invited to submit a statement of intent to present their work at the conference (specifying their preference for Oral or Poster presentation). Since the work will have already been peer reviewed to a high standard, these papers will be accepted for presentation at the conference subject to a light-touch check for recency and relevance. (Note that the paper itself will not be republished.)
|Competitions, Tutorials, and Special Session Proposals||15th January||12th February|
|Regular Papers (Full Technical Papers)||1st March||30th April|
|Auxiliary Papers (Short, Competition, Vision, and Demo)||14th May||14th June|
|Travel grants||14th May||4th June|
|Presentation Proposals, Games Industry Talks, Journal Paper Presentations||11th June||25th June|
|Early bird (and author) registration||30th June|
All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html
All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. Short papers will be allocated poster presentations and short oral presentations if time and space permits; vision papers will be allocated regular oral presentation slots; competition papers will be allocated short or regular oral presentations. Reviewing standards for competition papers are as high as for regular CoG papers, and standards for vision papers are higher. For the paper submission, authors need to follow this EasyChair link: https://easychair.org/conferences/?conf=cog2022
Peer-review is single-blind.
IEEE has provided definitions for each stage of your conference paper life cycle. Please see the following link for your reference: https://conferences.ieeeauthorcenter.ieee.org/get-published/post-your-paper/
As successfully done in CoG 2021, we are looking for sponsors that help us build a strong conference and community for research in games. Most of the attendees and participants of game events benefit from tailored career opportunities presented at the conferences. We intend to support the young professionals to such career opportunities at IEEE CoG.
IEEE CoG provides a unique platform for industrial sponsors to present themselves to potential employees in the area of games with expertise in AI, Computational Intelligence, Design and Games Technology. Our participants’ expertise goes even beyond a developer‘s profession. We have the following statistics from previous IEEE CIS conferences:
⋅ Professors and experts in AI and computer games: 20%     ⋅ Researchers and young professionals: 60%     ⋅ Graduate and undergraduate students: 20%
By sponsoring you will be helping us organize the best possible conference and experience for professionals, researchers, speakers, guests and delegates.
What’s in it for a sponsor? It will give you access and positive branding for:
⋅ Leading game research groups     ⋅ Investment in R&D for game companies     ⋅ Students, researchers and professionals that attend the conference     ⋅ Recruitment opportunities among the top practitioners in the field of AI and beyond
The following are the updated sponsorship options we offer, although we are open to consider other suggestions:
Mentioned in welcome talks and logo on website, conference program.
Mentioned in welcome talks and logo on website, conference program.+ One 5-minute promotion video on CoG 2022 Microsoft Stream
Mentioned in welcome talks and logo on website, conference program.+ One 10-minute promotion video on CoG 2022 Microsoft Stream+ One fee waiver for the whole conference. (one CoG 2022 Microsoft Stream account)
Mentioned in welcome talks and logo on website, conference program.+ Two 10-minute promotion videos or one 20-minute promotion video on CoG 2022 Microsoft Stream+ Up to two fee waivers for the whole conference. (two CoG 2022 Microsoft Stream accounts)