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· NEWS: The Final Program of CoG2022 is now available at https://ieee-cog.org/2022/Pro-gramOfCoG2022-Formal.pdf. Online Meeting Instructions have been sent to registered delegates through emails. If you have not received it, please contact Yuanheng Zhu (firstname.lastname@example.org).
· Presentation: Due to the COVID-19 pandemic, the event will be online. To provide more strongly interactive experience, the last day's event will be also virtually held on YAOTAI platform (https://yaotai.163.com/).
· Deadline: Jan. 15th  for Competition/Tutorial/Special Session, and March 1st  for Regular Papers are passed, May 14th for Auxiliary Papers is coming without extension. For regular papers, upload the camera-ready version and complete the full registration before June 30th. Non-speaker/Non-author completes the conference registration before August 5th.
· Sponsorship: Thanks to Inspir.AI, NetEase YAOTAI, SITONHOLY, Nuverse, 4Paradigm.
· 8 Keynotes: Thanks to Oriol Vinyals, Georgios N Yannakakis, Yuandong Tian, Sarit Kraus, Lei Guo, Jessica Hammer, Xiaotie Deng, and Jichen Zhu.
· Competitions: 18 accepted with wide variety!
· 5 Tutorials: Thanks to Julian Togelius, Jialin Liu, Hamna Aslam, Joseph Alexander Brown, Yaodong Yang, Junliang Xing, Kai Li, Phil Lopes and David Melhart.
· 4 Industry talks: Thanks to Qiaolin Chen, Michelle Mayumi Tizuka, Kai Guan, Shihong Deng.
· Travel & participation grants: IEEE Computational Intelligence Society (CIS) is offering Participation grants to the IEEE CIS members who are interested to present at IEEE CoG 2022, please apply by the deadline of 31 July 2022.
The Best Paper Award of 2022 IEEE Conference on Games is presented to(45) Counter-Strike Deathmatch with Large-Scale Behavioural CloningAuthors: Tim Pearce and Jun ZhuAffiliation: Tsinghua University
The Best Paper Finalists of 2022 IEEE Conference on Games are presented to(11) VMAPD: Generate Diverse Solutions for Multi-Agent Games with Recurrent Trajectory DiscriminatorsAuthors: Shiyu Huang, Chao Yu, Bin Wang, Dong Li, Yu Wang, Ting Chen and Jun ZhuAffiliation: Tsinghua University, Huawei Noah’s Ark Lab
(55) Bayesian Opponent Exploitation by Inferring the Opponent’s Policy Selection PatternAuthors: Kuei-Tso Lee and Sheng-Jyh WangAffiliation: National Yang Ming Chiao Tung University
(69) On Linking Level SegmentsAuthors: Colan Biemer and Seth CooperAffiliation: Northeastern University
(75) Using Heart Rate and Machine Learning for VR Horror Game PersonalizationAuthors: Sumaira Erum Zaib and Masayuki YamamuraAffiliation: Tokyo Institute of Technology
(114) Play-style Identification through Deep Unsupervised Clustering of TrajectoriesAuthors: Branden Corwin Ingram, Benjamin Rosman, Richard Klein and Clint Van AltenAffiliation: University of the Witwatersrand
IEEE Conference on Games (CoG) originates from IEEE Conference on Computational Intelligence and Games (CIG) and has been renamed to CoG since 2019. Games not only establish one of the most profitable industries worldwide, but also offer a general and challenging environment for the advance of Artificial Intelligence (AI) and Computational Intelligence (CI). The annual IEEE Conference on Games (IEEE CoG) brings together leading researchers and practitioners from academia and industry in the field of games to discuss recent advances and explore future directions. It covers all topics in the field of games, from game design to game intelligence and game theory, including scientific, technical, engineering and societal aspects.
In addition to existing topics, this year we would like to draw participants’ attention to the progress of AI and CI in games, and discuss the potential directions of applying newest AI/CI theories, algorithms, methods, and concepts to the field of games and beyond. IEEE CoG 2022 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:
∇ Artificial/Computational Intelligence in Games
⋅ Deep learning in games     ⋅ Reinforcement learning in games     ⋅ Evolutionary computation in games     ⋅ Fuzzy systems in games     ⋅ Multi-agent systems in games     ⋅ Tree and graph -search methods in games     ⋅ Knowledge-based methods in games     ⋅ Artificial general intelligence in games     ⋅ Real-world problem solving and decision-making     ⋅ Game theory
∇ Game Design
⋅ Procedural content generation     ⋅ Game balance     ⋅ Automatic game design and optimisation     ⋅ Mixed-initiaive game design     ⋅ Human-AI cooperative creativity
∇ Game Technologies
⋅ Multimedia technologies in games     ⋅ Game interfaces and user interaction     ⋅ Virtual and augmented reality     ⋅ Game adaptation and content generation     ⋅ Player modeling     ⋅ Affective modeling and emotion recognition     ⋅ Character development     ⋅ Virtual cinematography
∇ Game Benchmarks and Competitions
⋅ Integrated game environment     ⋅ State-of-the-art game AI     ⋅ General game playing
∇ Game to Real World
⋅ Game education     ⋅ Simulation training