2020 IEEE CONFERENCE ON GAMES (COG)
24-27 August 2020
Kindai University, Osaka, Japan

The Conference on Games (CoG) evolved from Computational Intelligence and Games (CIG) in 2019 and later joined by Virtual Worlds and Games for Serious Applications (VS-GAMES) from CoG 2020 to bring together leading researchers and practitioners from academia and industry in the field of games, to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.

After the first and very successful CoG 2019 in London, UK, with the total number of submissions more than 250 for all paper categories and the acceptance rate for regular papers (oral presentation) of 41%, CoG 2020 brings together leading researchers and practitioners from academia and industry in the field of games to Osaka, Japan, to discuss recent advances and explore future directions. IEEE CoG 2020 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. Expecting slightly more submissions and lower acceptance rates, we welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:

  • AI for Playing Games
  • Analytics and Player Modelling
  • Benchmarks and Competitions
  • Education and Games
  • Game Design
  • Game Interfaces and User Interaction
  • Game Theory and Multi-agent Systems
  • Multimedia and Games
  • Narrative and Interactive Entertainment
  • PCG and AI for Game Design
  • Serious Games Technology
  • Virtual and Augmented Reality

Submission types and deadlines

None of the deadlines will be extended

Full technical papers. Deadline on 23rd March 2020
Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games.

Short, competition, vision and demo papers. Deadline on 15th May 2020
Short papers (2-4 pages): describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere.
Competition papers (8 pages) describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions.
Vision papers (8 pages) describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher.
Demo papers (2 pages) describe work in progress and will be presented during a demo session. All page limits include references and appendices.

All page limits include references and appendices. As with CoG 2019, we plan to invite the principle authors to submit an extended version of their papers to the IEEE Transactions on Games (ToG). More details on this matter will be given later.

Games Industry track. Deadline on 12th June 2020
We welcome talk proposals from the games industry that wish to present their work on the areas covered in this conference, such as games technology and applications of Artificial Intelligence to games. We are interested in presentations about research prototypes, commercial products, indie/mobile/AAA games, AR/VR applications, etc., as well as participation on poster sessions and discussion panels. These talk proposals do not require the submission of a written manuscript to be accepted at the conference. Instructions for submitting a proposal can be found at Call For Industry Talks.

Submit Your Paper (TBA)

Important dates


Submission type Deadline1 Notif. Camera Ready
Competitions and Tutorials 14th January 10th February N/A
Special Session Proposals 14th January On a rolling basis
Regular Papers (Full Technical Papers) 23rd March 30th April 29th May
Auxiliary Papers (Short, Competition, Vision, and Demo) 15th May 5th June 26th June
Games Industry Talks 12th June 26th June
Travel Grants TBA TBA
Early Bird Registration 3rd July
Conference 24th – 27th August

1 All times are anywhere in the world.


W3.CSS

CoG 2020


Calls

  • Full technical papers (23rd March 2020)
    Short, competition, vision and demo papers (15th May 2020)

  • Industry

    Call for Games Industry Talks (12th June 2020)
    Notification of acceptance: 26th June 2020

    The IEEE Conference on Games will be hosting a day of industry talks on 24th August 2020


    Calls for Tutorials, Competitions and Special Session Proposals

    Tutorials (14th January 2020)
    Notification of acceptance: 10th February 2020
    Competitions (14th January 2020)
    Notification of acceptance: 10th February 2020
    Special Session Proposals (14th January 2020)
    Notification of acceptance: On a rolling basis


Program

  • IEEE CoG 2020 Program


    List of IEEE CoG 2020 Competitions



    List of IEEE CoG 2020 Keynotes


    The industry day is an open day (free entry) with topics provided by and focused on the games industry and how it links to research in games



Sponsorship

  • We are looking for sponsors that help us build a strong conference and community for research in games


    Check out our fantastic sponsors


Travel & Info


Organisation

Contact Us

For more information, please contact:

Ruck Thawonmas
Kyung-Joong Kim
CoG 2021 (TBA)