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July 27: Due to a limit in the number of accounts on our platform, at present there are about 120 accounts left. Registration is done on a first-come, first-serve basis. If you are interested in participating CoG 2020 online, please register at https://ieee-cog.org/2020/registration

For Author/Speaker registrants, we sent you the account information on July 24. If you did not receive it, please let us (ruck@is.ritsumei.ac.jp) know as soon as possible.

For Non-Speaker/Non-Author registrant, we plan to send you the account information on August 17.

May 14: During the conference period, presentations will be provided on demand through pre-recorded videos, while discussions will be done through chat comments. The maximum video length is 20 mins for full, vision, and competition papers; 10 mins for short and 5 mins for demo papers. There is no poster presentation at CoG 2020.

As of April 16, as with other major conferences in the same period, CoG 2020 will be going virtual. Platforms with high accessibility for our participants will be used. Registration fees will be reduced accordingly. More information regarding this will be made available on the CoG 2020 website soon.

As of March 16, although the pace of submissions looks good, —— to slightly give more room to our colleagues who might have been affected by the COVID-19 pandemic situation —— the deadlines for regular papers and auxiliary papers have been extended to March 30 and May 22, respectively. Any further extension cannot be expected. Stay safe.

As of March 14, 2020, our provisional contingency plan against COVID-19 is as follows: One author per accepted paper/industry talk/tutorial would register to the conference as usual. However, they would be allowed to present their talk via remote live streaming or have a pre-recorded-video played at the venue.

As of March 2, we have no plan to extend any deadlines. The one approaching is March 23, 2020 for Regular Papers (Full Technical Papers). Look forward to receiving your submission(s).

As of Feb 24, 2020, as with other events in Japan during the same period, CoG 2020 will be held as planned. We will continue closely monitoring the situation on COVID-19 as well as the status of other major conferences to be held in Japan during spring and summer, and keep you updated.

The Conference on Games (CoG) evolved from Computational Intelligence and Games (CIG) in 2019 and later joined by Virtual Worlds and Games for Serious Applications (VS-GAMES) from CoG 2020 to bring together leading researchers and practitioners from academia and industry in the field of games, to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.

After the first and very successful CoG 2019 in London, UK, with the total number of submissions more than 250 for all paper categories and the acceptance rate for regular papers (oral presentation) of 41%, CoG 2020 brings together leading researchers and practitioners from academia and industry in the field of games to Osaka, Japan, to discuss recent advances and explore future directions. IEEE CoG 2020 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. Expecting slightly more submissions and lower acceptance rates, we welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:

  • AI for Playing Games
  • Analytics and Player Modelling
  • Benchmarks and Competitions
  • Multimedia and Games: Deep Learning Algorithms and Multimedia Technologies for Serious Games Applications
  • Education and Games
  • Game Design
  • Game Interfaces and User Interaction
  • Game Theory and Multi-agent Systems
  • Narrative and Interactive Entertainment
  • PCG and AI for Game Design
  • Serious Games Technology
  • Virtual and Augmented Reality

Submission types and deadlines


Full technical papers. Deadline on 23rd 30th March 2020
Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games.

Short, competition, vision and demo papers. Deadline on 15th 22nd May 2020
Short papers (2-4 pages): describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere.
Competition papers (8 pages) describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions.
Vision papers (8 pages) describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher.
Demo papers (2 pages) describe work in progress and will be presented during a demo session. All page limits include references and appendices.

All page limits include references and appendices. As with CoG 2019, we plan to invite the principle authors to submit an extended version of their papers to the IEEE Transactions on Games (ToG). More details on this matter will be given later.

Games Industry track. Deadline on 12th 19th June 2020
We welcome talk proposals from the games industry that wish to present their work on the areas covered in this conference, such as games technology and applications of Artificial Intelligence to games. We are interested in presentations about research prototypes, commercial products, indie/mobile/AAA games, AR/VR applications, etc., as well as participation on poster sessions and discussion panels. These talk proposals do not require the submission of a written manuscript to be accepted at the conference. Instructions for submitting a proposal can be found at Call For Industry Talks.

Submit Your Paper

Important dates


Submission type Deadline1 Notif. Camera Ready
Competitions and Tutorials 14th January 10th February N/A
Special Session Proposals 14th January On a rolling basis
Regular Papers (Full Technical Papers) 23rd 30th March 30th April 7th May 29th May 5th June
Auxiliary Papers (Short, Competition, Vision, and Demo) 15th 22nd May 5th 12th June 26th June 3rd July
Games Industry Talks 12th 19th June 26th June
IEEE CIS Grants 23rd June 15th July
Sponsor Grants 30th June 15th July
Author/Speaker Registration 22nd July
Non-Speaker/Non-Author Registration 23rd July - 5th August
Conference 24th – 27th August

1 All times are anywhere in the world.


W3.CSS

CoG 2020


Calls

  • Full technical papers (23rd 30th March 2020)
    Short, competition, vision and demo papers (15th 22nd May 2020)

  • Industry

    Call for Games Industry Talks (12th 19th June 2020)
    Notification of acceptance: 26th June 2020


    Calls for Tutorials, Competitions
    and Special Session Proposals

    Tutorials (14th January 2020)
    Notification of acceptance: 10th February 2020
    Competitions (14th January 2020)
    Notification of acceptance: 10th February 2020
    Special Session Proposals (14th January 2020)
    Notification of acceptance: On a rolling basis


Program


Sponsorship

  • We are looking for sponsors that help us build a strong conference and community for research in games


    Check out our fantastic sponsors


Grants & Info


Organisation

Contact Us

For more information, please contact:

Ruck Thawonmas
Kyung-Joong Kim
CoG 2021 (TBA)