The Sustainable Development Goals (SDGs) are a collection of 17 global goals designed by the United Nations General Assembly to be a “blueprint to achieve a better and more sustainable future for all.” There have been needs by societies for global transformation and clear commitment to bring sustainable development, reduce social inequalities and improve living conditions at local and global levels. SDGs are a response to those needs: a universal, ambitious, sustainable development agenda involving education, health, environment, industry, justice, governance and cities, among others. In addition to governments, these kinds of challenges need the engagement of both academic and industry communities to respond on global and local levels.
Video games have been proved effective for achieving serious goals of various kinds, including health promotion, education, and training, which continue to be important research areas. However, little attention has been paid to the roles of video games towards other sustainable development goals. We believe games can play an important role as easily accessible media to, for example, provide knowledge and build the mindset that promotes Gender Equality and Climate Action. It is also worth noting that promoting the quality of life for disabilities is also one important agenda; disability is referenced in various parts of SDGs and specifically in parts related to education, growth and employment, inequality, accessibility of human settlements, as well as data collection and monitoring of the SDGs. Design of game interface for disabilities is an example of areas worth investigating.
This special session will provide a forum for presentations and discussions on projects, frameworks, and visions related to the use of video games for addressing SDGs. Particular interests will be placed on presentations that provide visions towards creating communities around the SDG themes. This session will focus on understanding what and how games can be used to address SDG challenges and will aim at providing opportunities to integrate diverse research expertise.
Any papers submitted to this special session should target at least one of SDGs. Papers related to health promotion, design for disabilities, and discussion on potential usage of games for other SDGs are welcome, but not limited to.
For the submission, authors need to follow this EasyChair link: https://easychair.org/conferences/?conf=cog2020
Further details on paper submissions can be found at http://ieee-cog.org/2020/cfp