Call for papers
IEEE CoG 2020 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos.
We welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:
- AI for Playing Games
- Analytics and Player Modelling
- Benchmarks and Competitions
- Education and Games
- Game Design
- Game Interfaces and User Interaction
- Game Theory and Multi-agent Systems
- Multimedia and Games: Deep Learning Algorithms and Multimedia
Technologies for Serious Games Applications
- Narrative and Interactive Entertainment
- PCG and AI for Game Design
- Serious Games Technology
- Virtual and Augmented Reality
Full technical papers
. Deadline on
23rd 30th March 2020
Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games.
Short, competition, vision and demo papers
. Deadline on
15th 22nd May 2020
Short papers (2-4 pages)
: describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere.
Competition papers (8 pages)
describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions.
Vision papers (8 pages)
describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher.
Demo papers (2 pages)
describe work in progress and will be presented during a demo session.
All page limits include references and appendices.
As with CoG 2019, we plan to invite the principle authors to submit an
extended version of their papers to the IEEE Transactions on Games
. More details on this matter will be given later.
Games Industry track
. Deadline on
12th 19th June 2020
We welcome talk proposals from the games industry that wish to present their work on the areas covered in this conference, such as games technology and applications of Artificial Intelligence to games. We are interested in presentations about research prototypes, commercial products, indie/mobile/AAA games, AR/VR applications, etc., as well as participation on poster sessions and discussion panels. These talk proposals do not require the submission of a written manuscript to be accepted at the conference.
Instructions for submitting a proposal can be found at Call For Industry Talks
All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html
All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. Short papers will be allocated poster presentations and short oral presentations if time and space permits; vision papers will be allocated regular oral presentation slots; competition papers will be allocated short or regular oral presentations. Reviewing standards for competition papers are as high as for regular CoG papers, and standards for vision papers are higher. For the paper submission, authors need to follow this EasyChair link:
Peer-review is single-blind
POST YOUR PAPER
IEEE has provided definitions for each stage of your conference paper
life cycle. Please see the following link for your reference: