Industry day

The industry day is an open day (free entrance) with topics provided by and focused on the games industry and how it links to research in games. The industry day takes place on the first day of IEEE CoG (20th August 2019) at the Great Hall of Queen Mary University of London. For information about the venue, visit

The industry day will include:

Registration link

(Note that people registered for the full conference do not need to register for the industry day separately)


The full program for the industry is already available. You can find the link to the complete program below, as well as the information for all keynotes and accepted talks.

Industry Day Program


Picture of Theresa Duringer

Theresa Duringer

CEO, Temple Gates Games

Picture of David Silver

Prof. David Silver

Google DeepMind

Picture of Katja Hofmann

Katja Hofmann

Microsoft Research Cambridge

Picture of Jon Paul Schelter

Jon Paul Schelter

Team Lead Programmer, Ubisoft Toronto

Games Industry Talks


Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data

Victor Khaustov and Maxim Mozgovoy

RDF* Graph Database as Interlingua for the TextWorld Challenge

Guntis Barzdins and Didzis Gosko

Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games?

Ho-Taek Joo and Kyung-Joong Kim

An Overview of the Ludii General Game System

Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers and Cameron Browne

Remixing headlines for context-appropriate flavor text

Judith van Stegeren and Mariët Theune

Interactive Machine Learning for More Expressive Game Interactions

Carlos Gonzalez Diaz, Phoenix Perry and Rebecca Fiebrink

neomento - towards building a universal solution for virtual reality exposure psychotherapy

Adam Streck, Philipp Stepnicka, Jens Klaubert and Thomas Wolbers

Beyond a Steel Sky: the Math behind the Art

Emanuele Salvucci

Spreading machine learning familiarity through games

Anthony Diggle