We plan to have a number of events as listed below. Events that form the core of the
conference are described next:
Regular Paper Sessions: Paper sessions will be determined by the type and areas
of the papers accepted. A best paper session will be allocated with those papers
that received the highest score in the peer review process. These sessions will take
place in the multi-purpose hall. If needed, parallel sessions can be held
in rooms called Room-A. These sessions form the core of the conference
Competition Session: As in previous CIG conferences, multiple competitions will be
held and results of those will be presented in a session (plenary or parallel,
depending on the number of competitions organized).
Poster and Demonstration session: Poster presentations and technical demos will
be held in the multi-purpose hall.
Keynote talks: We plan to invite three keynote speakers for the last 3 days of the
conference. The keynote talks will be plenary and held in the multi-purpose hall.
Industry Session: This session will count on speakers from the game industry that
present their work to the audience. There will be a call for talk proposals. Once their
talk proposals are accepted, these speakers are charged reduced registration fees
but do not submit a paper for inclusion in the proceedings. The objective of this
session is two-fold: i) we expect to bring game industry professionals to the
conference to attend high quality talks (who would pay normal registration fees) and
ii) promote a higher collaboration between the fields of game academic and
Panel/Open mic Sessions: In order to promote this last point, we will hold a panel
with experts, followed by an open mic session, designed to find collaborations and
identify industry needs.
Tutorial Sessions: Several tutorials will be delivered on the first day of the
conference, to be held in the multi-purpose hall. If needed, parallel sessions can
also be held in Room-As.
Additionally, the following social events are scheduled.
The Welcome Party will be held at the LOUNGE in the academic theater on the
main campus, where is within 5 minutes walking distance from the conference
venue, on the first evening.
The Social Evening will be held on the second day, we will take the participants to
Namba area. In this area, three big game-centers are located within 100 meters,
which are operated by major Japanese arcade game companies: BANDAI NAMCO,
SEGA and Taito.
The Banquet and Award Ceremony will be held at the Swissotel Nankai, where is
within 7 minutes walking distance from the game centers, on the third day of the
A preliminary schedule for the 4 days proposed is included next:
Monday 24th August:
Industry session (industry talks, panel and open mic)