CONFERENCE PROGRAM

LIVE-SESSION SCHEDULE (in PDF format)

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Academic Program

Best Paper Session I

  1. Yaron Shoham and Jonathan Schaeffer
    The FESS Algorithm: A Feature Based Approach to Single-Agent Search (paper, video)
  2. Jianrong Tao, Yu Xiong, Shiwei Zhao, Yuhong Xu, Jianshi Lin, Runze Wu and Changjie Fan
    XAI-Driven Explainable Multi-view Game Cheating Detection (paper, video)
  3. Felix Born, Maic Masuch and Antonia Hahn
    Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame (paper, video)
  4. Pier Luca Lanzi, Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foa', Amalia Lopopolo and Antonella Petaccia
    Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games (paper, video)
  5. Aadilmehdi Sanchawala, Adhithya Arun, Rahul Sajnani and Kavita Vemuri
    Unlocked: A Game On Human Trafficking (paper, video)

Best Paper Session II

  1. Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis and Rainer Malaka
    Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling (paper, video)
  2. Marco Pleines, Jenia Jitsev, Mike Preuss and Frank Zimmer
    Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning (paper, video)
  3. Miguel González-Duque, Rasmus Berg Palm, David Ha and Sebastian Risi
    Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error (paper, video)
  4. Hendrik Baier and Michael Kaisers
    Guiding Multiplayer MCTS by Focusing on Yourself (paper, video)
  5. Anurag Sarkar and Seth Cooper
    Towards Game Design via Creative Machine Learning (GDCML) (paper, video)
Note: All the papers above are sorted according to their paper ID. They are also shown in their respective tracks below.


CONFERENCE PROCEEDINGS

AI FOR PLAYING GAMES

FULL PAPERS

COMPETITION PAPERS

SHORT PAPERS

DEMO PAPERS


ANALYTICS AND PLAYER MODELLING

FULL PAPERS

SHORT PAPERS


BENCHMARKS AND COMPETITIONS

FULL PAPERS

VISION PAPERS


EDUCATION AND GAMES

FULL PAPERS

SHORT PAPERS


GAME DESIGN

FULL PAPERS

VISION PAPERS

SHORT PAPERS

DEMO PAPERS


GAME INTERFACES AND USER INTERACTION

FULL PAPERS


GAME THEORY AND MULTI-AGENT SYSTEMS

FULL PAPERS


MULTIMEDIA AND GAMES

FULL PAPERS

SHORT PAPERS


NARRATIVE AND INTERACTIVE ENTERTAINMENT

FULL PAPERS


PCG AND AI FOR GAME DESIGN

FULL PAPERS

VISION PAPERS

SHORT PAPERS


SERIOUS GAMES TECHNOLOGY

FULL PAPERS

SHORT PAPERS

DEMO PAPERS


VIRTUAL AND AUGMENTED REALITY

FULL PAPERS

SHORT PAPERS


SPECIAL SESSION: AI USES IN DESIGNING AND PLAYING RTS AND MOBA GAMES

FULL PAPERS



IEEE COG 2020 COMPETITIONS

Please click this channel for the videos of the following 12 competitions being held at IEEE CoG 2020: